graphics – The Graphic Mac http://www.thegraphicmac.com Apple, Adobe, Graphic Design, Resources Mon, 17 Jul 2017 15:00:27 +0000 en-US hourly 1 https://wordpress.org/?v=4.8 30361562 How to create engaging images for social media http://www.thegraphicmac.com/how-to-create-engaging-images-for-social-media Wed, 31 May 2017 17:00:21 +0000 http://www.thegraphicmac.com/?p=12427 Related posts:
  1. Social media is one of the worst things to ever happen to the discipline of marketing.
  2. Free vector art: Social media icons
  3. adJelly: Your social media image/ad guide
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Engaging social media images

David Ogilvy, the father of advertising, was famous for spending an inordinate amount of time on headlines.

Back then, social media didn’t exist. If it did, Ogilvy would probably give equal time to creating the perfect complementary image.

The Buffer.com blog has some great tips for creating social media graphics. The article is meant for non-designers, but if you’re new to social media marketing, it’s worth the read.

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20 Lies Designers Tell Their Clients http://www.thegraphicmac.com/20-lies-designers-tell-their-clients Wed, 10 Jun 2015 15:00:03 +0000 http://www.thegraphicmac.com/?p=11301 Related posts:
  1. Top 10 Lies told to Naive Artists and Designers
  2. Good designers copy, great designers steal
  3. Reading between the lines with new clients
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Designer Lies

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Advice: Building the best graphic design toolbox http://www.thegraphicmac.com/advice-building-the-best-graphic-design-toolbox http://www.thegraphicmac.com/advice-building-the-best-graphic-design-toolbox#comments Mon, 05 Jan 2015 15:00:20 +0000 http://www.thegraphicmac.com/?p=10862 Related posts:
  1. 10 Misconceptions about Graphic Design – The claims and blames!!
  2. Why logo design doesn’t cost $5.00
  3. Don’t design a dead-end Web site – it’s all about the content
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There is no perfect set of tools for graphic designers. We’re all unique, we all work in different ways, and budgets always come in to play. I’ve put together a breakdown of major factors when building the best graphic design hardware and software toolbox based on my experience. Consider the following as a guide, rather than a set of absolute rules.
Design Toolbox

Keep it simple

I’ve been a graphic designer for 30 years, using the Macintosh the entire time to produce work for some great clients. I’ve worked for ad agencies large and small, a design firm, printing companies, and I’ve freelanced full and part time. Over the years I’ve learned a few short rules as it pertains to building my design toolbox and getting things done—and it has held true everywhere I’ve worked. Those rules are: keep it simple no matter the cost, don’t get caught up in software trends and gimmicks, buy a little more than you think you need, because you will grow into it. The following is more specific advice for building your design toolbox.

Stick with the standards
Graphic design is an expensive field to get into. Buying a Mac ain’t cheap, but software can dwarf the hardware cost if you let it get out of control. The key is knowing where and when to invest your money. Notice I didn’t say spend your money. You can spend money on cheap software and hardware, but you’ll find that the cheap route ends up costing more in the long run.

When you start a design career, you’re probably looking to get in as cheaply as possible, but that’s not a wise way to look at it. Invest in the best hardware and software you can possibly get your hands on and it will serve you well for much longer than cheap alternatives.

Design ToolboxIf you’re starting from scratch, you’re probably looking at between $2,500 to $3,500 for a great Mac setup. Then you have to invest in some fairly expensive software—though in recent years it’s been getting easier to manage due to Adobe and Microsoft going to subscription models and other software dropping substantially in price. The point is, don’t complain about the cost of doing business. It’s just that. If you’re even a halfway decent designer, you’ll make up the cost of the software subscriptions in under 20 hours of billable hours (if you don’t, then you’re not charging enough). The cost of the computer is written-off over the course of years, it’s not like you have to buy a new one every month or year. Money well-spent now will pay off for a long time.

No matter how much you spend, stick with the standards. Adobe’s creative apps running on a Mac are the standard for the design field. It’s what is expected. You can get away with running any type of PC and a variety of apps, but you may find yourself on the outside looking in.

Next: Hardware and Software Utilities


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Retinize It Photoshop Action for exporting iOS and Retina screen graphics http://www.thegraphicmac.com/retinize-it-photoshop-action-for-exporting-ios-and-retina-screen-graphics Mon, 05 Aug 2013 14:00:24 +0000 http://www.thegraphicmac.com/?p=9192 Related posts:
  1. Easily remove a white background from your Photoshop images
  2. Photoshop Action Pack for Automator
  3. Free photo-fix Photoshop action
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Retinize It

A set of Photoshop actions for exporting graphics that are iOS or Retina-display -ready.

There are two actions in the package: one for slicing selected layer/group only, the second for slicing selected layer/group + it’s scaled by 200%.

You can grab the free Retinize It Photoshop Action here.

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Is Apple working on a Photoshop competitor? http://www.thegraphicmac.com/is-apple-working-on-a-photoshop-competitor Mon, 20 Aug 2012 21:00:51 +0000 http://www.thegraphicmac.com/?p=7939 Related posts:
  1. A few quick tips for iWork ’09 users
  2. Free artwork for Apple iWork users
  3. Apple being sued for turning a window sideways. Yes, really.
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Apple graphics patent

Patently Apple reports on recent Apple patent filings that indicate Apple is working on a graphics application with a new fancy-pants GUI. Now I don’t doubt that Apple is (or was) working on a graphics package. But I HIGHLY doubt that this graphics app was meant to compete with Photoshop – unless you feel like iWork actually competes with MS Office. That being said, a fourth app added to iWork would be nice, no?

Very interesting patent filing, nonetheless.

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Google Chrome now Retina-ready and watching you http://www.thegraphicmac.com/google-chrome-now-retina-ready-and-watching-you Wed, 01 Aug 2012 21:39:21 +0000 http://www.thegraphicmac.com/?p=7896 Related posts:
  1. Google updates Chrome Store, and it looks very familiar
  2. Google Chrome gets a new icon
  3. Google releases Chrome alpha version for Mac
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Google’s Chrome browser has been updated to take advantage of Retina MacBook Pros. But the more interesting thing is that Chrome can now access your Mac’s camera and microphone natively. Previously, only plugins like Flash were able to do it. I’m not sure this is the best thing for user security, but it’s one more step in a Flash-free world.

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Use native graphics files when placing into your layout http://www.thegraphicmac.com/use-native-graphics-files-when-placing-your-layout Thu, 26 Jul 2007 21:37:19 +0000 http://www.thegraphicmac.com/wordpress/?p=1951 I can’t stress enough the importance of saving your Photoshop and Illustrator files as native .psd and .ai files, rather than the old standby .tif and .eps. While these older formats will work just fine for most uses, when you place native files you get the advantage of full transparency support and most times, smaller file sizes. Let’s say you have applied a drop shadow to an object in Illustrator.… Read the rest

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I can’t stress enough the importance of saving your Photoshop and Illustrator files as native .psd and .ai files, rather than the old standby .tif and .eps. While these older formats will work just fine for most uses, when you place native files you get the advantage of full transparency support and most times, smaller file sizes. Let’s say you have applied a drop shadow to an object in Illustrator. If you save it as an .ai file, the shadow will appropriately darken whatever color or object that is underneath it in your InDesign document. If you save the same Illustrator file as an .eps you get unexpected results – usually a white bounding box behind the shadow either on screen, when printed, or both.

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Fixing blurry text in Web graphics http://www.thegraphicmac.com/fixing-blurry-text-web-graphics Tue, 10 May 2005 04:19:29 +0000 http://www.thegraphicmac.com/wordpress/?p=172 ps_kerning_paletteWhen using small text in web graphics in Photoshop, you may notice that your text looks blurry at small point sizes (usually, anything below 12 to 14 points). Running a sharpening filter over rasterized text only serves to make it look worse. To clean up the blurry text, try increasing the tracking (kerning)amount of the text using the Character palette. By increasing the tracking amount it lowers the effects of anti-aliasing, thus making the letters appear sharper/cleaner.… Read the rest

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ps_kerning_paletteWhen using small text in web graphics in Photoshop, you may notice that your text looks blurry at small point sizes (usually, anything below 12 to 14 points). Running a sharpening filter over rasterized text only serves to make it look worse. To clean up the blurry text, try increasing the tracking (kerning)amount of the text using the Character palette. By increasing the tracking amount it lowers the effects of anti-aliasing, thus making the letters appear sharper/cleaner.

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